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William Clarkson, over at PhaserGames, writes: "One of the great things about Phaser is the physics engines that you can use with it. In this post, IÔÇÖll show you how to use gravity on an an object.

IÔÇÖll be using the Utility template to set this up. Although we donÔÇÖt need any of the features for this example IÔÇÖm going to build on this post, so we may need them later."

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