
Emanuele Feronato has taken his Don't Touch the Spikes game tutorial an enhanced it further: "When I showed you the ÔÇ£DonÔÇÖt Touch the SpikesÔÇØ rendered with debug draw in this post, I told you I would have added graphic assets in next update, and here we go.
This update basically merges the features of the first step when we saw how to bind Matter physics to Phaser images with the complete game engine introduced in step 2 when you had a completely playable game just rendered in debug draw."
