
Emanuele Feronato took his 3 year old Spellfall game prototype and updated it for Phaser CE 2.8.2: "With the update of Phaser CE to 2.8.2, I am updating a 3 years old prototype ÔÇô Spellfall ÔÇô to the latest Phaser version, adding more comments to the source code and above all reusing tweens ÔÇô actually, reusing THE tween ÔÇô to save memory, CPU and improve performance.
Rather than creating a new tween at every player move, we create only one tween and update its target property according to the tile to be moved."
